This area is for all my DnD creations. These include encounters, adventures, conversions, locations, delves, and all the projects I am able to complete. Some of these might pertain to currently running campaigns, but I will endeavor to never spoil anything for the game. Really the biggest problem Im sure, will be that I never really seem to complete anything…
D&D Next, the Fifth Edition, One game to rule them all
OLD SCHOOL Character Sheet for the Dungeons and Dragons Playtest
The Iconic Monsters of Dungeons and Dragons
D&D Next Friday Stealth Release Download: Warlock, Sorcerer, Adventure
D&D Next Playtest – 5th Edition Magic is Special
Dungeons and Dragons – The Big Changes in the Next Edition Rulebook: How to Play
Dungeons and Dragons — The Big Changes wth the Next Edition Characters
D&D Next — 5th Edition Playtest Begins Today
The Developers Talk About Next D&D Part 1 – on Character Classes
The Developers Talk About Next D&D Part 2 – on Ability Scores and Themes
The Developers Talk About Next D&D Part 3 – on Character Generation, Multi-classing, Feats and other Abilities
The Developers Talk About Next D&D Part 4 – on Advancement and Gameplay
The Developers Talk About Next D&D Part 5 – on Modularity, Core Mechanics, and Art
Wrapping up the Developers Talk about Next D&D Part 6 – on Magic, Items and the Poor Overworked DM
4e Mega Dungeon and Adventure Site Project
Having come to the realization that the “adventure site” process of adventure design is the direction more in tune with my wanderings, due to its modularity working out well with the 4e’s encounter structure and still allowing for plenty of free form exploration to maximum effect. The project began a an attempt to turn a typical dungeon crawl into series of skill challenges of explorations, but it turned into an adventure site in all but name by the time I started Lost City of Nazerak. It was only upon re-examining the old school Isle of Dread did I realize that Adventure Site was the direction I have been striving to recreate, whether it be the ruins of the Dwarven Halls of Heritage, or the Isle of Dread, the adventure site is the best format for portraying such vast areas of mystery and potential.
Dungeons and Dragons Every Edition for the New Campaign
EVIL FREAKING DWARVES Invade Hogwarts and Neverwinter
Valley of the Dwarf Lords
Game Prep – Dndapalooza 2011 – Independence Day for Freeport
Sea Exploration Adventure – A Hex Crawl Through the Three Seas
Glory and Infamy in the Dark Sun Arena
Bring Dark Sun to your world – a campaign workbook
Tales of Yore: 3 Past battle blasts
The Wild Isle of Wide Eyed Dread
An adventure site for characters preparing to enter the paragon tier.
Part 1 – Overview
Introductory Encounter – The Great White Apes of the Monastery of SU
Coming Down the Mountain – Isle of Dread Volcano Wandering Monster Encounters
Isle of Dread Adventure Site Region- The Bog
Dark Sun Dungeon Delve Level 1 – Dusting the Arena
The characters must find shelter within the arena to wait out a quickly uprising sand storm.
Tactical Challenge: Grotto of the Shadow Panther Lady
Raistlin’s Tower or ‘Whos the Better Player’ Death Adventure
Two PCs enter, only one PC exits.
Rules, Houserules, Mechanics and other Crunchy Bits
I try to run my game as close to the rule set as possible, but being and aganet of chaos, I often cannot leave well enough alone. Here you might find my collection of ponderings where I have deviated from the well-trod path.
House-ruling D&D This Time it’s a New Ability Score – Luck!
House-Ruling D&D This Time it’s – Dwarven Greed!
House-ruling 4e This Time it’s… Initiative Order
Roll Them Bones
House-ruling 4e This Time It’s… Action Points!
House Ruling Pathfinder Beginner Box Into Old School Basic
Unfinished, works in progress:
Gamma World Encounters – The Welcome Battle Wagon
Dark Sun Encounter – Buried Elven Market Tomb
Dark Sun Dungeon Delve 2 – Ochams Raiders