This Friday after Thanksgiving was our penultimate game night of the year, and it was also one of the most fun so far this year. Originally we planned to have leftover turkey for dinner, but at the last minute we changed to pasta. It was good, and ironically we had pasta leftovers the rest of the weekend! The group was on the small side, with 5 players and dm.
Having not recapped in a few weeks, let me set the stage for the night. The heroes of Greenest have spent 40 days and 40 nights as part of a merchant convoy crossing the desert region of the Lorient, the mystical, mysterious far east of D Erte. They are pursuing the loot nabbed in raids upon their home town and others from a group calling itself the cult of the Dragon. They also had a more personal goal of retrieving the stolen religious icon that gives Greenest its fresh spring water. Without the icon, the heroes hometown was slowly dying of thirst.
Last week, the party managed to figure out which of the wagons in the convoy belonged to the cult, and while creating a diversion involving half-orcs and dwarf elephants, they were able to steal the icon back without being caught.
So this week, they needed to get the icon back to greenest, and to do it, they needed to buy a 1,200 gold return-teleportation scroll from the red wizard of Thay. Simply read the first half, teleport to destination, then tear off the second half for the trip home within 12 hours. The rogue made the trip and discovered that the town was abandoned. She made her way to the temple of St. Cuthbert and was nearly ambushed by the crazed old priest. The rogue talked some sense into the priest and left him with the icon. The priest let the rogue know that the whole town up and left, deciding to follow the “Heroes of Greenest” on their trek across the desert, looking for a new home. The rogue left and tried to figure out a way to get a message to the people of Greenest that their town was saved.
The wizard, who often dreamed of Greenest, but has never been there, had another dream that night. In it, an old priest put a religious icon into his backpack and trekked off into the unknown desert. What is up with the people of Greenest? Somewhere on the road behind them were hundreds of refugees looking for a new home.
The cultists knew from the diversion that ehy had an enemy, and the next morning the friendly gnome rogue found a curled up poison bone in one of the group’s cereal bowls. Then one of the cultists was found dead, and the dragonborn monk’s bloody short sword was implicated in the crime, but the rich merchants forced the caravan to move out before the truth could be discerned.
That day they made it to the bright capital of the Lorient, the town of Cato Blepia, where cows were treated like royalty, and let free to roam the city, and if they ever mooed in your direction, you could die. The heroes needed money to continue on their journey to the north, so they did various things to earn some bread. From juggling, to gigolo-ing, the heroes made quite a splash in the city, and capped it off by stealing 400 gold worth of fancy regalia from a holy cow. They were chased out of town by a mob with torches and pitch forks.
For many days they were part of a new caravan heading north until they came to a stopover beyond which the road was still being worked on. There was a few days layover, so they decided to explore the swamps for a red X on a treasure map they had found.
They come to an empty camp site with five large canoes. They see three canoes coming towards them, so they grab a canoe and head into the swamp. They meet up with 9 lizardmen in the canoes who act belligerent and battle ensues. It was a fun fight between canoes and lost of people got wet. In the end 5 lizardmen were killed and the rest swam off. It was a great night of gaming, and next week should be just as good.