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Posts Tagged ‘megadungeon’

fortress-sale1

Hello everyone, I am proud to announce that the first level of my dungeon crawl complex, The Ruined Fortress of the Evil Overlord Level 1: The First Storey, is complete and ready to ship. The cost is 5.99 with free US shipping. This is a labor of love, and all profits will go into creating more and better future adventure modules. The second in the set, Level 0: The Pillaged Demesne of the Evil Overlord is almost ready for production.

Due to the difficulties (and expenses) involved with setting up an online store front, I am selling these through ebay at present, with hopes to set up a store on my site as soon as possible. For those unwilling or unable to use ebay, drop me an email at teambarnes (at) gmail.com and we can work out an alternate means. Click on the picture above, or follow this link to buy this product:

Buy The Ruined Fortress of the Evil Overlord on ebay!

Just look at that hand drawn map!

Just look at that hand drawn map!

My philosophy with this project is to create a beautiful hand crafted booklet laser printed onto the finest paper with hand drawn maps and pictures. There are no pdfs, this is a hands-on product, meant to be a “little treasure” to have, hold, and use.

The dungeons might be considered “old school” in that they include wandering monster checks, reaction and morale options, and an option to play as gold-for-experience. The design is meant to be played across editions, and was designed using 1e, 3e, and is currently being played using the “D&D Next” playtest rules. (See my game night recaps for examples from play.) I am very proud of this product and I hope to create up to 99 levels. I want to get as many people as possible interested in this great dungeon which was years in the planning.

Check out the snazzy interior design, with custom artwork, text boxes, and all the extras.

Check out the snazzy interior design, with custom artwork, text boxes, and all the extras.

About the adventure module (taken from the introduction):

Welcome to the Ruined Fortress of the Evil Overlord! Within these labyrinthine corridors you will find a vast army of hideous monstrosities, the wealth of ancient plundered kingdoms, and endless hours of exploration and adventure.

The Fortress is designed so that it can be easily placed into a dungeon master’s own campaign world or used as a self-contained adventure module, and references no specific setting. Instead it contains myriad leads and mysteries to fill out and expand upon as the game unfolds. This began its life as a classic “dungeon crawl” and it pays homage to the greatest dungeons of the many-storied Dungeons and Dragons role playing game, from the madness of Castle Greyhawk, to the intrigues of Temple of Elemental Evil, to the deadly halls of Rappan Athuk.

Even though the Fortress is built for the heroic profession of dungeon delving for the sheer experience (points) of it, each level of the dungeon also offers its own story hooks and quest possibilities for a more directed adventure. Whether it be rescuing a princess from the clutches of a demon lord, or recovering a lost relic of a forgotten king, or simply extracting every last ounce of wealth from the dungeons, adventure and excitement abound around every corner, and through every door of the Ruined Fortress of the Evil Overlord.

Each adventure booklet tells a story with unique themes for every level. This level has 3 mini-bosses, the themes are haunted with a hint of future fiendishness, the dungeon level is like the well picked over scavenged bones in a desert, yet still harboring a few secrets, and hints of what’s below.

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The Ruined Fortress of the Evil Overlord

The Ruined Fortress of the Evil Overlord

This has been my project since the beginning of the new year and it is finally starting to spread its wings and fly. The concept is simple: a huge dungeon complex (of up to 99 levels) that can be plopped anywhere or used as a stand-alone campaign. The booklets contain one or more levels apiece, and can be used in conjunction, with plot hooks and other links between levels, or they can be used alone and placed practically anywhere.

The goal with these adventure modules is to create a lovingly hand-crafted printed product with usefulness at the gaming table being the paramount concern. To that end, the booklets are crafted using the finest paper with a thick detachable cover that contains the main maps (other maps will be included as a middle spread) and designed with a “generic d&d” ruleset intended to easily translate into most fantasy game systems. All dungeoneers should be able to find use for the Ruined Fortress of the Evil Overlord series, regardless of which edition or game system they use.

Just look at that hand drawn map!

Just look at that hand drawn map!

I hope to offer these booklets for sale once I perfect the printing and publishing, and get a few more levels done. Pricing is still up in the air but with the time, effort, and high cost of quality paper, it is settling into the 5-8 dollar range, printed and shipped. I do not foresee making these available as pdf, since my main goal is to produce a hand crafted booklet for table use. (I also need to learn how to set up a storefront on worpress which might be the biggest hurdle.)

Check out the snazzy interior design, with custom artwork, text boxes, and all the extras.

Snazzy interior design, with custom artwork, text boxes, and all the extras.

The first booklet weighs in at 28 pages, and is designed to be an introductory level for new or inexperienced characters. The booklet features new monsters and new magic items, wandering monster tables, and a complete dungeon with plot and story hooks, bosses both mini and mega, traps, hazards, and tons of opportunity for exploration, discovery, interaction, and epic battles in iconic locations. My philosophy is to remove the boring, and keep the awesome. The dungeons follow what some call Gygaxian naturalism, and are an attempt to make a funhouse gonzo dungeon that makes sense and could exist in a fantasy realm.

I am looking for volunteers who would like to playtest and review the product on their blog, message board, or website. If anyone is interested in doing that, I will be happy to send a complimentary copy for your perusal. Please drop me a line or make a comment. The next couple of weeks will be spent turning the prototype into a final draft, organizing the next three modules: level 0, level 1a, and 1b, and playtesting.

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skull-mtn

There once was a rich valley protected by the embrace of the northern mountains. A single pass led into the northern wildlands and the folk of the valley, elves humans and dwarves, all worked together to build a fortress to guard them from the monstrous creatures who came down from the rough northern region. The valley grew ever richer in trade with the southern lands and the fortress grew ever more mighty. The goodness of the valley dwellers led them to build extensive prisons beneath the fortress where the pitiful creatures they captured could live out their natural lives. Even giants and dragons were brought to heel by this industrious folk.

Unbeknownst to the valley people, a war was brewing high above them in the astral sea. A demi-god fought for control of his realm against a usurper in an extra-planar battleship. The demi-god’s defense was successful and the battleship spun wildly through the dimensions to crash into the fortress, splitting the mountain open in its fiery descent and carving a hole into unknown depths. The fortress crumbled and the surviving monsters, humanoids, and fell beasts escaped from their prison cells, led by an orc called the War Duke.

The War Duke’s ever swelling army of evil descended upon the helpless valley and slew or enslaved all its people. from there, the Evil Overlord went on to threaten all the surrounding lands with unending bloodshed. The civilized world banded together and fought back over a war lasting many grueling years, until they finally beat War Duke back to his fortress, his prison. There he was slain, and the war brought to a close in a great bloody battle and the ruined fortress was ransacked and abandoned. Few people returned to the valley, and what survivors remained scratched out a meager existence.

Four great hordes, each led by an Evil Overlord, have erupted out of the northern mountains and claimed the ruined Fortress in the thousand years since the Valley Folk were defeated. Four times the world has teetered on the brink of unquenchable bloodshed.

Still the ruined fortress of the Evil overlord remains, a blight upon the world, as indestructible as the mountain itself. It is full of the wealth of a hundred plundered kingdoms, and vomits forth an endless stream of vile monstrosities.

Description: The low peak at the head of the mountain pass was carved into the shape of a helm, with the nose piece being long stairs leading to a three-tower castle built at its crown. Large open chambers like eye sockets, held siege engines overlooking the pass and stairs. The castle was composed of two smaller parapet topped towers leaning like wide shoulders against a tall central tower. When the demonic battleship crashed, it struck the mountain top at the base of the central tower, causing most of it to collapse into the hole the ship bore through the mountain. Over the years, the face of the mountain has been carved to more resemble the skull of an orc.

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