So tonight was the night when the party methodically set off every trap in the first half of the tomb. The session started with Poppy venturing into the Cathedral of Good to close the pew and cut off the poison gas. While doing so, she noticed the slot in the wall, and discovered that it was a magically locked door with the lock as its mechanism. Above the slot was a small inscribed circle.
Ria went to replace the candlestick Sharia picked up from the altar, which was now flashing an angry red-purple, As the cheap brass clicked against the altar, it exploded in a shower of lightning and debris. The altar was completely destroyed, but left no further clues. Ria then placed her hands in the misty archway, hoping for a manicure, but instead of french nails, she was aghast to see the bitten off and broken nails she pulled out of the mist. But even that horror paled when she saw her hairy knuckles. Otherwise, flexing, there was no pickle jar she couldnt open. Feilpe dove in and came out furious, and more shapely than ever. Felippa attacked Ria in her uncontrollable rage, but after a single missed swipe, she got control of herself.
They left the chamber and returned to the Great Hall of Colored spheres. The first globe tested, the gold one, revealed another crawlspace. This one led to a small chamber with a three armed statue of a gargoyle, rather a four armed gargoyle, of which one arm lay open at its feet. All four hands were cupped, and the three attached arms had indentations in the palm as though to receive something. They noticed stone and diamond dust at its feet.
They returned to the sphere hall and tried every other sphere before moving To the misty archway at the end. Thokk and Poppy and Ria stepped through the archway. Felippa and Sharia stalled and just before stepping through, heard Thokk shouting “Noooooo!” from a great distance. The three unfortunates were teleported naked to the entrance. Thokk managed to somehow keep his armor, but lost his axe. Poppy kept her sword, and Ria her holy symbol but otherwise they were stripped of everything. This was the low point of the night.
They returned to the first misty archway, and pushing random glowing stones, they all eventually ended up in the miserable chamber of levers. Ria cast a ritual that created a platform, and thus were they saved when the floor suddenly vanished. They then managed to open the portal in the ceiling, and thus found the way to the chamber of the three chests. Eventually, testing the misty archway, they were able to get it to teleport them to the room of the 3 armed gargoyle by pressing the proper sequence of stones. A thorough search of the entire complex they have explored tuned up no new clues, and they were down to two possibilities: the three armed gargoyle statue and the slot. They tried everything, and I mean everything in both rooms, until finally Poppy sacrificed to the slot properly and with a grinding sound the door slid open.
They followed the new passageway which was stairs down than a hallway with a set of doors every 30 feet. Beyond the doors was a covered pt trap with poisoned spikes 10 feet down. After the rd one of these, they discovered a poorly concealed door leading to the south. Feluipe consulted her magic map which pointed to water to the south and great danger to the southeast. They went through the concealed door which became a crawlspace of course. This one led eventually to a new hallway. To the left was the outline of a secret door. A hallway also led south to another set of stairs. They detected great magic wards on the secret door. Ria used her arcane knowledge to determine that some spell must be used to deactivate the wards.
They turned south and Felippa saw a swirling mist at the bottom of the stairs, she sniffed it, and backed up the stairs quickly, filled with an unknown dread. They decided toreturn to where they found the concealed door in the covered pit, ad continue along the hallway pas the pit. It turned north 50 feet, 100 feet, 150 feet, and came to an iron bound wooden door, with six rusted shut locks. Beyond the door could be heard the sound of music and laughter.
They didnt hesitate but began chopping (or pounding with fists in THokks case) at the door and finally smashd the door down, before hearing a sound of a crowd rushing down the hall north and they could see the receding torches. The party rushed after them, and felt the sudden heart wrenching lurch of the floor as it tilted sharply down. At the bottom a gaping inferno of infinite flame opened up and everyone had to struggle up the steeply sloped slide. Sharia couldnt make it without Fellippas aid, and Felippa was at the last of her strength as she suffered from the intense heat of the flames licking and scorching her. Ria and THokk were the first to the top, and they cast a rope down to aid in the others escape. Everyone was blackened by the trap, some worse than others, but everyone also made it out alive.
Returning to one of three avenues of discovery left open to them, Thokk braved the mist filled hallway, felt no fear and opened the door to the south. The mist dissipated and the party headed south into a stairwell down filled with webs so thick they had to hack their way through like a jungle. There was a glow coming from the bottom of the stairs, and when they finally got to the bottom, they saw it was coming from a shining heavy mace emblazoned with the symbol of Pelor. Rising from a golden couch was an undead figure with an ornate crown. “WHO DARES DISTURB THE REST OF GAGNASDIAK? IT IS YOUR DEATH YOU HAVE FOUND.
































